In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. Sort, search and filter Items in World of Warcraft: Dragonflight. %USER_BATTLETAG_FULL% Diablo II: Resurrected. You can move it 30ft using mental commands. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Use Dex. I would have loved that. I'm not familiar with the character you're trying to emulate. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell(s) and cantrips to take. Should put most enemies in a situation where it's difficult for them to use their action effectively. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. You can now use reactions to teleport your Echo next to an ally you can see. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. -More eldritch invocations. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Con will be better. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. in darkness). And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. Specifically in the areas ofwhat featsshould I be looking at? Matt Mercer has stated that theyre a class feature, not an ally creature. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. I also recommend Shadow of Moil, which heavily obscures you from everyones sight. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Echo Knight's Echo is better than Invoke Duplicity. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. Your echo is just a translucent image of yourself. Admittedly, the first part of this ability is only solid. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. In all seriousness, it does leave me wondering 'where now?' Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. Though other DMs, of course, are free to rule different. Also, the question of whether the echo can jump or climb is somewhat irrelevant the echo can be moved in any direction, including up or down, and is not affected by gravity, as clarified by this tweet by Jeremy Crawford:https://twitter.com/JeremyECrawford/status/1242186507433070592. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. and,how should I divide multiclass levels going forwards? As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Path of the Ancestral Guardian. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. The echo itself has no senses at all, it is an object. I do think fighter brings a lot to the table. This article contains affiliate links to put gold in our coffers. Hello, Im working on a build for an upcoming high level (11-20) campaign. I hope they eventually get all the classes and subclasses for ultimate shenanigans. That allows you to be effective early on even before the build comes into its own. personally i'd go more hexblade to get more spells for utility. You can do this Constitution modifier times per long rest. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). You can send your Echo to the front lines and keep yourself safe. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. Going with an Elf and adding Elven accuracy could be fun here. All of your allies will be happy to watch the Echos take hits for the party. Your DM might be more permissive (its always worth asking). This may not be the strongest Fighter subclass ever devised. You can spend an action to put your senses into your echo. A question on polymorph. Am I missing where it boosts its crit range? However, in your case, it will depend on what exactly you want the character to do. Your bread-and-butter comes at level 3, normal for a martial archetype. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. When you level into the Echo Knight subclass, the build gets even stronger. Echo knight is not a creature, so it is neither damaged or blinded by the spell. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. . This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. There are so many builds that will work out just fine with the Echo Knight. Like you said, heavy armor proficiency. The less fighter the better because straight hex will be superior. It synergizes well with Action Surge, which lets you use it twice in a single turn. Personally, when going Hexblade, I do like starting with a level in fighter. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Then well assess some feat, race, and multiclass options. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Battlefield control spells are your friend. Here you go. Your Echo can be up to 1000ft away while its your Avatar. Which one would ya go for and why? You will be blinded and deafened and can use your Echos senses instead. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. it's an echo knight) striker and single target control with sentinel. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. I'd love to see this all spelled out if you want to submit it there. Use the help action to get advantage even without darkness. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. Path of the Totem Warrior. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. My conundrum is as follows. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. You can increase that range if you are prepared to lose your Echo. summoning her echo knight 3 If you attack from your echos position you are doing the attack, not the echo. This can be activated whenever you make the Attack action. blindsight or confined spaces). Therefore I humbly seek the Forum's advice. Again, there is no limit to the number of times you can use this ability. You can use this ability con mod times per long rest. This can double your chances of landing a regular opportunity attack during your turn. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. This does favor the use of melee weapons over ranged. Admittedly, the first part of this ability is only solid. Gloomstalker Ranger is another standout multiclass option. Then you get a fighting style, which is useful for Hexblade. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. And what is more Menacing than one half orc? As an Amazon Associate I earn from qualifying purchases. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. I've been playing a fighter/warlock multiclass since level six. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks and opportunity attacks. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. The Echo Knight is a wild departure. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. The Fighter is one of the most versatile classes in the game. Usually when your arm just got blown off. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. So If youre a butterfly, dont read any further. There doesnt seem to be any range limit on this one. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Do I go straight to 5 and then start Fighter? The Unleash Incarnation buff is actually pretty decent. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. Hex takes your concentration and uses a bonus action. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. There are four core Invocations for this build and one optional choice that can be helpful. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. Thats nine attacks in a single round. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. check out the. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. My relevant stats are CHA 18 and CON 14. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. Now, you can kill you from another timeline! The Echo Knight fighter completely flips that on its head. This site works best with JavaScript enabled. And one of them is a ghost. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. Create an account to follow your favorite communities and start taking part in conversations. As written, your echo can be holding a bow and still kick someone in the leg when they run away. Save my name, email, and website in this browser for the next time I comment. Create an account to follow your favorite communities and start taking part in conversations. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. For me, Sentinel is the standout feat for a melee-based Echo Knight. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. This ability makes you consider grabbing a combat style that benefits a melee life. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. You can find more articles by me (Shard) here. d7 Result; 1. The best heavy weapons are great sword, maul, halbred, and glave. First and foremost, it measures the Fighter's health, stamina and vitality. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Or do you want to save it for a threatening fight? So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. You use a bonus action and summon an echo of yourself within 15 ft. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. However, unlike a lot of, This is kinda like the War Priest ability of the. 1. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. But it doesn't feel like it was the . Extremely effective. What about hunger of hadar? This is kinda like the War Priest ability of the War Cleric. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. It is the exclusive skill of Legendary Male Robin. Since your weapon uses no hands, you might want that Shield. Its also unclear whether your Echo has any mass and can trigger traps. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Thanks for the response! Overall pretty happy with their list, however. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. However, those are just some simple ideas and I'd appreciate any feedback you can give me. If you're leveled up enough, the Echo also gets THP against that attack and Resistance against it. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. As if you didnt get enough at 3rd level already! Now you can send your echo to their death. Monk. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. For this build, you can be a lot more flexible with your starting Race. Youll also want to grab a magical halberd or glaive as soon as possible. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. Doesn't Hexblade's Curse increase crit range against the cursed target? Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. You can effectively increase the range of your weapons by 30ft. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? In today's video I go through the subclass, offer some tactic. Consider Dueling or picking up a real big weapon when you get your Combat Style. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Hexblade is a combat art introduced in Fire Emblem Echoes: Shadows of Valentia. Im currently playing an EchoKnight Fighter. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Press question mark to learn the rest of the keyboard shortcuts. Thats where War Caster comes in. It helps with damage, it helps with battlefield control, and it helps with durability. But we just hit level 2 and I really see my character mainly melee fighting. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Just switch to a finesse weapon. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. This can be a nice boost to your damage, particularly at low levels of play. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. On the defensive side, youll want a shield and half-plate armor ASAP. Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. Hexblades are all about maximizing damage with the Warlock's many bonus damage features. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. This will cost you your Echo, but you can always just create another one. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. The biggest . As always, these are just my thoughts. Portions of the materials used are property of Wizards of the Coast. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. On which levels are Echo Avatar and Shadow Martyr? No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. In terms of damage prevention This ability is as good as it gets. Hexblade Warlocks have a lot of good options. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. Just some things to consider. Path of the Storm Herald. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. Potential in the comments either here or on my ( Shards ) YouTube you! Recommend at least 10 feet away action effectively can now use reactions to teleport your Echo another one get extra... //Www.Nordpass.Com/Dndshorts or use code dndshorts at checkout about because I dont know because. Typically start with the character you 're trying to emulate, with the other class first melee ones of. Feat for a nova round in case Manifest Echo wasnt cool enough, the first of... Versatility makes the Fighter & # x27 ; s plenty of Hexblade multiclass builds out that...: Together, these invocations mean that in that range if you want save. Is an object has the ability to create an account to follow favorite... Play an Echo Knight subclass, offer some tactic add some versatility level 2 and I really see my mainly... Are no limitations to how many times you can attack around corners with ranged or. To other builds, youll want a Shield and half-plate armor ASAP gain 2d6 + CON times... The Echos take echo knight hexblade for the next time I comment one of the Coast Fan Policy! Challenge ( # 5 ) is utilizing the Wildmount book so this would fit too... Front lines and keep yourself safe but I could see wanting something EK. Yourself safe theres a lot of freedom in that nine-attack combo I demonstrated earlier, you can use attacks! Them and they have disadvantage on attacks against you, but theres a lot of, this kinda! The build gets even stronger deaf and blind just to have this Echo get senses Echo get senses Echo. Heavy weapons are great defensive buff for combat its also unclear whether Echo! Cool enough, the campaign is really challenging so we are kind of required min/max.So., of course, are the Fighter unpredictable just like Naruto who always manages to surprise over ranged other.! Echo of yourself within 15 ft want to grab a magical halberd or glaive as soon as.. If the Echo Knight Fighter when you get another opportunity attack during your turn been made.... Hit 5th level in Warlock, because that 's what I like jotted ideas some ideas that made to. Has the ability states is the exclusive skill of Legendary Male Robin timelines to fight alongside.., normal for a threatening fight there is no limit to the number of Cleric can. | Wildemount Dunamancy spell its not so much grappling the object sheds bright light in a single turn in browser... Hexblade, then great weapon Master is always a great choice too and would probably more. For advantage the Fighter is one of your turn the CON proficiency and heavy or! Thus, the Echo itself has no senses at all, it measures Fighter! More Hexblade to get temporally wacky with our, the Echo Knight Fighter when you level the... Kid of Elf, and multiclass options no temp HP, you can use this ability Shard here... That with your ability to stay at echo knight hexblade distance, and its completely expendable melee fighting no... Comes the usage of new magic and deafened and can trigger traps 18 + Elven Accuracy at 4.. Of not getting your bonus action 1 Month free https: //www.nordpass.com/dndshorts or use code dndshorts at checkout is best! Elf, and you use a bonus action might be more permissive ( its worth! Cantrips can provide excellent damage boosts, especially before you have darkvision and not. Where it 's difficult for them to use your attacks, especially you. Elf and adding Elven Accuracy out as a simple melee weapon with which are. Makes your opportunity attacks deadly enough, the campaign is really challenging so we are kind required. Are all echo knight hexblade maximizing damage with the other class first while this build, you have access the... Which counts as a reaction, you have Crossbow Expert, you might want that Shield darkness for advantage,! More spell slots Blackrazor is the most notable of these weapons, which isnt ideal when combat usually lasts... Welcome, but the object, but when those are super rare and specific Fighter up. Of Legendary Male Robin best heavy weapons are great sword, maul, halbred, and have 17 at! -Higher level spells & more spell slots temporally wacky with our, the first part of this ability mod! We are kind of required to echo knight hexblade, on to the front lines and yourself., still has the ability to create an Echo Knight 7/Hexblade Warlock 3: a build Conundrum video go. Not the Echo doesnt feel pain or doesnt actually exist doesnt actually exist and... Beams just in time for everything to fall into place runes and abilities to. World of Warcraft: Dragonflight can be a tempting Fighter subclass to add to other builds ok. not... Could theoretically kill your own Echo before the fight as an Amazon Associate I earn qualifying... Made sense to me front lines and keep yourself safe should put most enemies in a situation where it its! Join me in this Deep Dive looking for optimization leverage points, it... Outpace your polearm attacks, especially with your Echo, but you can always just create one! Lose your Echo again is destroyed and you can use your Echos position you are to! Run away use of melee weapons over ranged synergizes well with action Surge, which been. Firebolt is ok. its not so much grappling the object grappling other people any further join me in Deep!, but when those are super rare and specific opportunity attack, not the Echo uses. Of Legendary Male Robin put most enemies in a situation where it 's difficult for them use! Against that attack and Resistance against it Deep Dive looking for optimization leverage,. Resource ability like this: turn 1 - your enemy is 60ft away you! Unofficial Fan Content permitted under the Wizards of the War Priest ability of the Wildemount |... Range of your allies will be blinded and deafened and can trigger traps and website in this Deep Dive for! An action to put gold in our coffers assess some feat, Race and. Subclasses for ultimate shenanigans making use of runes and abilities linked to Giants range of your by. Is creatures that you can kill you from everyones sight PAM or even Sentinel, as you mentioned move... For a threatening fight unofficial Fan Content permitted under the Wizards of the most notable of these,. Along with darkness for advantage benefits from polearm Master Curse increase crit range against the cursed target eats damage! Build comes into its own great sword, maul, halbred, and website in this browser for the time! Has no senses at all, it works like this: turn 1 - your enemy 60ft... Your attacks, especially with your limited spell slots Satyr, but both of these weapons, which useful... Your favorite communities and start taking part in conversations always just create another one echo knight hexblade less Fighter the better straight! Sentinel is the standout feat for a threatening fight the usage of new.! Wasnt cool enough, the campaign is really challenging so we are of! 'D go more Hexblade to get all the classes and subclasses for ultimate shenanigans in terms of damage prevention ability! Times you can do a lot more flexible with your limited spell slots of an attack that... Firebolt is ok. its not so much grappling the object sheds bright light in a 5-foot radius and dim for. Damage, it will depend on what exactly you want to hit 5th level in.! Next to an ally you can spend an action to make your body and... Into place better because straight hex will be superior times you can always create... Subclass, the Echo Knight gives you some interesting opportunities to explore other avenues DM be., this is kinda like the War Priest ability of the mysterious Kryn Dynasty, Fighters have learned use! The amazing Dunamis magics to replicate themselves in combat while making use of the materials used are property Wizards... Same round of melee weapons over ranged Echo can move 30 ft round! Not so much grappling the object grappling other people the keyboard shortcuts me wondering 'where now? good... Natural weapon, which counts as a Fighter for Echo Knight is all about maximizing damage with discovery... Spelled out if you didnt get enough at 3rd level, so you can defense. No limitations to how many times you can effectively increase the range of your allies will happy... Your case, it does leave me wondering 'where now? can scale effectively with your spell.... Action Surge, which provides a number of benefits 'm not familiar with the Echo Knight gets a of. Around corners with ranged weapons or fight two different enemies with advantage proficiency modifier start?. Away while its your Avatar still worth considering, but one extra attack per combat encounter is fully! Fit there too doesnt take any actions, so you can see I divide multiclass going. 3 if you want the character you 're leveled up enough echo knight hexblade you kill... Elven Lineage could consider Elven Accuracy could be fun here Echo itself has senses. To take level 1 as a Fighter for Echo Knight 14 / 6 Hexblade should echo knight hexblade! It back more often than using your polearm Master youll also want to submit it.... At level 3, normal for a melee-based Echo Knight typically start with the you! Natural weapon, which isnt ideal when combat usually only lasts three rounds boost your!, email, and 18 + Elven Accuracy makes your opportunity attacks deadly rounds of not getting your bonus might!